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	<title>OpenDUNE.org &#187; Steven &#039;Xaroth&#039; Noorbergen</title>
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	<link>http://www.opendune.org</link>
	<description>Dune, reinvented</description>
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		<title>OpenDUNE 0.2 release</title>
		<link>http://www.opendune.org/index.php/83/opendune-0-2-release.php</link>
		<comments>http://www.opendune.org/index.php/83/opendune-0-2-release.php#comments</comments>
		<pubDate>Sun, 31 Jan 2010 23:01:23 +0000</pubDate>
		<dc:creator>Steven &#39;Xaroth&#39; Noorbergen</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Today we are proud to announce the release of OpenDUNE 0.2
This will be the first release featuring our re-doing of the original code, as such, several &#8216;enhancements&#8217; have been made, enhancements which we find will improve the game, without changing the feel of the game. A complete list can be found here.
As per usual, a [...]]]></description>
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		<title>OpenDUNE 0.1 release</title>
		<link>http://www.opendune.org/index.php/36/opendune-0-1-release.php</link>
		<comments>http://www.opendune.org/index.php/36/opendune-0-1-release.php#comments</comments>
		<pubDate>Sat, 31 Oct 2009 23:00:39 +0000</pubDate>
		<dc:creator>Steven &#39;Xaroth&#39; Noorbergen</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Today we are proud to announce the first public release of OpenDUNE.
It is our first release of many. While it&#8217;s classified as a release, it is not a 100% stable release (see below).
If you want more information about this release or OpenDUNE, please check our forums or our wiki. If you find a bug, please [...]]]></description>
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		<title>Rejoice</title>
		<link>http://www.opendune.org/index.php/16/rejoice.php</link>
		<comments>http://www.opendune.org/index.php/16/rejoice.php#comments</comments>
		<pubDate>Wed, 16 Sep 2009 23:00:59 +0000</pubDate>
		<dc:creator>Steven &#39;Xaroth&#39; Noorbergen</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Hello everybody,
As of yesterday we are proud to anounce the following:
The release of the second Pre-Alpha teaser, this time WITH support for Windows
With the help of glx, the team managed to get the current codebase to compile and run on windows.. while this is far from a completed product (the pre-alpha should have given that [...]]]></description>
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