Today we are proud to announce the release of OpenDUNE 0.5
This is the fourth release in a set of releases which concentrate in understanding and rewriting all functions of the original code, making enhancements on the way, without really changing the game in any way. A complete list of enhancements can be found here.
This release finally has all functions converted to ‘real C’, and we are now cleaning up stuff. A lot of functions have been named, variables have been identified, and the stability has increased a lot. Many small (and odd) bugs have been fixed and addressed.
A big welcome goes to Alberth, which joined our development team for this release. He is partly the reason we are much further along than I expected to be.
For the next release we will try to remove the libemu dependency, making that release the first ‘stand alone’ release.
As per usual, a changelog has been made, and can be viewed http://binaries.opendune.org/releases/0.5/changelog.txt.
Please keep in mind that until we understand more of the game, you still need to manually put the Dune2 data files in the proper directory; if you do not, the game will not start.
We strongly recommend that you download an updated scenario.pak (tnx to MrFlibble): http://forum.opendune.org/viewtopic.php?f=9&t=23
This release wouldn’t have been here if it wasn’t for the following people (alphabetic order):
- MrFlibble (for his scenario.pak updates, and his endless questions and suggestions)
- tneo (for, singlehandedly, continuing finding more bugs than the entire team could solve)
The development team (alphabetic order):
Albert Hofkamp (Alberth)
Loic Guilloux (glx)
Patric Stout (TrueBrain)
Steven Noorbergen (Xaroth)