Today we are proud to announce the release of OpenDUNE 0.4
This is the third release in a set of releases which concentrate in understanding and rewriting all functions of the original code, making enhancements on the way, without really changing the game in any way. A complete list of enhancements can be found here.
This release is heavily delayed as development slowed down a bit, and because we didn’t feel it release worthy till now. This version is much more stable, and it has been a long time ago that we have seen crashes like earlier releases did.
As per usual, a changelog has been made, and can be viewed http://binaries.opendune.org/releases/0.4/changelog.txt.
Please keep in mind that until we can convert more of the game, you still need to manually put the Dune2 data files in the proper directory; if you do not, the game will not start.
We strongly recommend that you download an updated scenario.pak (tnx to MrFlibble): http://forum.opendune.org/viewtopic.php?f=9&t=23
This release wouldn’t have been here if it wasn’t for the following people (alphabetic order):
- Alberth (for his patches, and hopefully more to come)
- MrFlibble (for his scenario.pak updates, and his endless questions and suggestions)
- tneo (for, singlehandedly, continuing finding more bugs than the entire team could solve)
The development team (alphabetic order):
Loic Guilloux (glx)
Patric Stout (TrueBrain)
Steven Noorbergen (Xaroth)