OpenDUNE 0.4 release

Today we are proud to announce the release of OpenDUNE 0.4

This is the third release in a set of releases which concentrate in understanding and rewriting all functions of the original code, making enhancements on the way, without really changing the game in any way. A complete list of enhancements can be found here.

This release is heavily delayed as development slowed down a bit, and because we didn’t feel it release worthy till now. This version is much more stable, and it has been a long time ago that we have seen crashes like earlier releases did.

As per usual, a changelog has been made, and can be viewed

Please keep in mind that until we can convert more of the game, you still need to manually put the Dune2 data files in the proper directory; if you do not, the game will not start.

You can download the release, and here you can discuss the release on our forum.

We strongly recommend that you download an updated scenario.pak (tnx to MrFlibble):

Special thanks:

This release wouldn’t have been here if it wasn’t for the following people (alphabetic order):

- Alberth (for his patches, and hopefully more to come)
- MrFlibble (for his scenario.pak updates, and his endless questions and suggestions)
- tneo (for, singlehandedly, continuing finding more bugs than the entire team could solve)

The development team (alphabetic order):

Loic Guilloux (glx)
Patric Stout (TrueBrain)
Steven Noorbergen (Xaroth)

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